AgendaX

The AgendaX app is a simple, yet powerful agenda tool that automates many of the annoying manual processes around creating and upkeeping agendas. The app’s goal is to maximize its usefulness while not overloading the user with unnecessary features.

My Role: UX Research | UX Design | UI Design 

Link to Interactive Prototype

Overview 

The Challenge

The client came to me with an idea for a meeting tool that was based off his current experience of conducting team meetings. Currently, he uses Google Docs for creating and using agendas. However, it is a largely static tool and does not support his need for reminders, check-ins, and updates on the progress of items.

The Solution

After interviewing the client, I worked with him to create the brief. We defined that the goal would be to create an agenda web tool that is cleaner, more minimal, and easy to use.

I also used the “How Might We” design thinking exercise to reframe challenges, discover new design opportunities, and identify common themes to prioritize functions.

Click image to see in detail

Click image to see in detail

 

I decided to keep a laser focus on simplicity for learnability, creating items and to-do tasks easily, and automating as much of the manual processes as possible.


 

The Audience

  A Good Fit

Those within startups, agencies, non-profits, or in voluntary organizations would derive the most value from the AgendaX app.

  A Poor Fit

Those that are part of large corporations and organizations are not within my target audience because they usually have access to a larger suite of services, such as Microsoft Teams.

Process

  1. Research

  2. Strategy

  3. Information Architecture

  4. Low Fidelity Wireframes

  5. Medium Fidelity Wireframes

Research

Client Pain Points

Google docs is fairly static and not helpful for reminders, check-ins, and seeing the progress on items

  • A very manual process where agendas are created weekly, the meeting owner sends out a link and pings people to update it, and items have to be copied and pasted in order to be moved around or carried over from the previous meeting

  • No visibility across team members when one finishes a to-do task

User Research

I first sourced participants for my research by reaching out to my personal network. I then screened for those who might be good fits for an agenda app.

Quantitative Research

  • 25 Participants

  • Screener survey via Instagram

Qualitative Research

  • 7 Participants

  • 1-1 follow up conversations about the tools these participants use, what their meetings typically look like, and how they keep track of to-dos

Key Takeaways From User Research

Within the target audience

78%

update the same document for recurring agendas

67%

have to use more than one tool to create agendas and keep track of tasks

67%

feel like their process is not formalized

Competitive Analysis

 

I started by researching four main competitors to understand their products’ strengths and weaknesses, as well as gain an understanding of basic user expectations when using meeting/agenda apps. I looked at Google Docs, Fellow.app, Meetly, and Soapbox.

 
Google Docs logo.jpg

Google Docs

Google Docs is easy to start using. Most already know how to use it, so there is a low barrier to entry and flat learning curve. However, it is largely static and not optimized to be a robust meeting tool.

Meetly Logo.jpg

Meetly

Meetly is closest to the client’s ask. However, it is requires a calendar integration and is very feature-heavy. A user cannot create agendas independent of meetings, and it doesn’t send to-do summaries automatically. The user must set up their own automated rules. These factors make the app difficult to learn and frustrating to use.

Soapbox Logo.jpg

Soapbox

Soapbox provides templates for various types of meetings and integrates many features. However, its UI and UX is very poorly designed. It is confusing and difficult to make sense of, impeding a user’s ability to start using it right away.

Fellow Logo.jpg

Fellow.app

Fellow.app is designed to be a robust meeting tool and has many features. Its UI design is also strong. However, because they try to do so much, the cognitive load is overwhelming for a user and ends up feeling too cluttered.

Strategy

Personas

Based on my research, I created two personas to inform my sketches and to create my first set of low-fidelity wireframes. I first created proto-personas and then updated them to the final versions below as I continued to learn more.

Demographics

  • 38 years old, Project Manager

  • Married, has children, upper middle-class

  • Has her Bachelor’s degree and multiple certifications

  • Works at a digital creative agency

Behaviors & Beliefs

  • Extremely organized and always conscious of time

  • Feels highly responsible for keeping the team aligned and on pace to meet deadlines for successful project launches

  • Loves the feeling of getting things done

Goals & Needs

  • Find information easily

  • Maximize efficiency

  • Desires increased visibility and accountability across all team members

  • Dislikes having to follow up with people all the time

  • Wants to free up mental capacity


Demographics

  • 22 years old, Jr. Account Executive

  • Single, recent grad

  • First job out of college

  • Works at a tech startup

Behavior & Beliefs

  • Eager and slightly nervous to prove himself in the workplace

  • Passionate and excited about working at a fast-paced startup

  • Hasn’t mastered prioritization or managing a fluctuating workload

  • Doesn’t want to be a burden on his higher-ups

Goals & Needs

  • Staying on track with multiple responsibilities

  • Prioritizing tasks

  • Prove his talent and reliability to the team, his manager, and the organization at large

 

 I then focused on the primary user to create an Empathy Map and Customer Journey Map for the scope of the MVP.


 

Empathy Map

Key Pain Points

  • Chasing people around to see if they got their work done so the next person can start their leg of work

  • Having to confront others if they’re slacking

 

Customer Journey Map

Key Opportunities

  • Design a celebratory aspect to the experience

  • “End Meeting” button to send summaries to the team, as well as signal to the app to begin its automated processes

  • Reshuffle items to new categories

  • Move to-dos to the “done” category when completed

Information Architecture

User Stories

I created user stories based on tasks and potential motivators. I then prioritized the list to focus on Amy’s greatest needs in a minimum viable product.


  • As a new user, I want to quickly start exploring the app, so I know if it’s worth using with the rest of my team or not

  • As a user, I want to have effective and efficient meetings, so our team can hit all of our deadlines

  • As user, I want to create new agendas, so I can organize efficient meetings

  • As a user, I want to trust that my teammates will remember to do their assigned to-dos, so that I can have peace of mind

  • As a user, I want to spend the least amount of time organizing an agenda, because it’s tedious but necessary

  • As a user, I want to look good for being organized, because I’m responsible for the meeting and my team


I decided not to create user flows and design functionalities for user stories that were:

  • Simple, easy features to incorporate into the design

  • Did not require multiple steps to complete an action

  • Purely emotional in nature

  • Not a “high” priority

 

User Flows

I narrowed my scope to focus on creating three user flows that would cover the users’ greatest needs when using the AgendaX app.

This flow is the most complex and shows how important it is for the app to enhance facilitation and collaboration between team members.

User story: As a user, I want to have effective and efficient meetings, so our team can hit all of our deadlines


The other two flows map out users performing the two most basic functions that the app must do seamlessly at launch, in order to be successful:

Flow 2: Having a low barrier of entry in signing up

Flow 3: Creating a new agenda

Site Map

I created a site map to organize my screens and lay out the hierarchical structure of my app.

As I progressed into the design process and received feedback from testers, my mentor, and the client, I learned that users needed and actually desired more guidance. I continued to iterate on my site map to this final version. It went from a very simple format of just having one basic screen + one other feature, to something slightly more complex.

 
 
Version 1

Version 1

Final Version

Final Version

Low Fidelity Wireframes

Sketches

A critical part of my ideation and sketching process was to study best practices and successful UX examples from different apps: Asana, Google Reviews, and Thrive Market. Looking at apps in both similar and different industries was especially valuable because I could pin point what in the design made the user experience so enjoyable, easy, and overall successful.

See a summary of my UX studies here.


After studying other examples, I continued on to my own sketching phase to begin designing a viable solution for AgendaX.


Four Ups Sketch.png

Four Ups Sketch

I did a Four-Ups exercise to quickly produce ideas and creative solutions. After reviewing my sketches, I chose to iterate on the first sketch, while adding in elements from the other sketches into my Solutions Sketch.

Solutions Sketch.png

Solutions Sketch

To understand how a potential user might experience my app, I sought quick, initial feedback from two testers. Overall, they came back to me with:

  • “Todo” reads as Spanish “todos”

  • Enjoyed the “nudging & reminding” aspect

  • Liked the automated aspects of the app with “End Meeting” button


 I decided not to adjust the “to-do” section since only one participant had given me this feedback so far. I wanted to continue gathering data on this aspect before I made a significant design change.


Paper Prototype 

I also created a Paper Prototype to understand how certain functions would work when a user would interact with the app, such as creating a “to-do” task or designing an accordion folder.

Medium Fidelity Prototype

Digital Wireframes

Early Stage Testing

I created digital wireframes in Figma to begin early stage user testing. I walked each tester through a scenario and gave them three tasks to complete:

  1. Setting up an account

  2. Creating a new agenda

  3. Assigning a to-do

Agendax App_v1 - Recurring Mtg_Todo.png

Usability Testing

I conducted three total rounds of user testing with participants who fit within my target audience to either validate and/or invalidate my hypotheses and design decisions.

Link to Tasks Tested

Usability Testing Round 1

I tested three participants for this round.

Agendax App_V1_Usability Test Results.png

Key Takeaways

Likes

  • Simple, feels very useful

  • Visibility and accountability provided by the app

  • Email summaries and notifications

Dislikes

  • Written as “todo” was off-putting

  • To-do section placed at the bottom

  • Dragging functionality initially unclear

  • Iconography for “more options” unclear

Wishes

  • More robust note-taking functionality


Agendax+App_V1_Usability+Test+Results.jpg

Why I Didn’t Accept All User Feedback

I decided not to change designs around the dragging functionality since all participants also provided feedback that it was very easy to understand once they learned how to do it. Recognizing that digital prototypes are also limited, I would like to test how users understand this functionality once further into the development phase.

 
 

Updates made from Version 1 to Version 2

According to the feedback, I made the following updates:

  • Changed spelling to “to-do” from “todo”

  • Changed the “add more” icon to test if the new one would be more intuitive to understand

 
Version 1

Version 1

Version 2 with updates in green

Version 2 with updates in green

 

Usability Testing Round 2

I tested three new participants for this round.

R2_usability%2Btesting.jpg

Key Takeaways:

Likes

  • Simple, clear, intuitive, well organized

  • Automated aspects of app

  • Emails

  • Celebratory aspect

Dislikes

  • Dragging initially unclear

  • To-do section at bottom

  • “More Options” icon still unclear

  • Upon opening app, overwhelmed

  • “Make to-do” button is confusing

Wishes

  • Second way to create a New Agenda

  • To-do in different section

  • Ability to filter through to-dos

  • A “how-to” wizard

  • Ability to assign others to items

Final Prototype

I designed a total of three, more complex prototypes and detailed user flows to provide the most realistic user experience as possible, before testing for a final, third time.

 

New User Sign Up

I decided to redesign the to-do section to make it separate from the list of agenda items as additional testers echoed earlier user feedback. I also updated the flow to have the side panel folder expanded upon opening app for the first time to alleviate user confusion around iconography.

Click here for link to interactive prototype


Returning User Creating New Agenda

I designed a new page that would help users navigate between creating a new agenda or going to their existing agendas. In earlier designs, I had the app open on the last agenda opened by the user in an effort reduce the total number of potential steps and maximize efficiency. However, this was extremely confusing and disoriented my testers. Introducing an extra step with this navigational page, immensely improved the usability and user experience.

Click here for link to interactive prototype


Returning User in Recurring Meeting, Assigning Tasks

With the new to-do panel design, I introduced the ability to create to-do tasks by dragging an item from the left panel to the right panel. I also updated the “More Options” pop-up box to make it clearer that the “Create To-Do” was a button. For the email summaries, I updated the design and copy to make its purpose and functionality clearer.

Click here for link to interactive prototype

Final Feedback

For my third and final round of testing, I tested two new participants instead of three since my changes were more minimal at this point.

Click here for a summary of User Testing Insights & Key Takeaways

Key Takeaways

Likes

  • Simple, clear, intuitive

  • Easy to learn after one time

  • Automated aspects of app

  • Enjoyed emails

  • Well organized

  • Seeing both panels at once

Dislikes

  • Side panel icon not immediately clear

  • “Send Summaries” button not immediately clear

Wishes

  • How-to wizard

 

Final Design

After three rounds of usability testing, I skinned my wireframes with a visual design that would appeal to my personas. I aimed to communicate the keywords: Professional, Friendly, Stylish, Techy, Speedy/Fast.

I conducted a preference test of two versions of six screens amongst a total of 147 participants (28 participants on usabilityhub.com and 119 participants via Instagram). Based on participants’ results on how successfully each screen represented the keywords, the final designs are below.

My Recommended Next Steps

In order to keep improving on the UX of this app, I recommend addressing the following in the next design iteration.

More testing on the learnability of this app.

  • Do I need to create an instructional wizard? Or, will users learn after clicking a couple of times and forget about the initial pain and move on quickly?

  • Should I have the side panel opened in the beginning as the default?

Better note-taking functionality.

  • Ensure it will not take away from the clarity and simplicity of the app

Tracking progress of items.

  • Be alerted to when items are consistently pushed from meeting to meeting

 

Time limit controls.

  • App will know if there are too many items that may push the meeting over time

More sophisticated control features.

  • Design different levels of access and features for various types of users

 
 

Final Thoughts

Throughout this project, I found success and learning opportunities in the following areas.

I accomplished something very simple that was easy to learn and felt organized.

I consider it a huge success that this was the most consistent user feedback that I received from beginning to end.

I stayed laser focused on and disciplined about sticking to the scope.

I did not get distracted by the numerous features that could be added on. I recognized when a user “wished” for something that was a good idea, but a “nice to have” rather than a requirement for the MVP.

I learned the importance of observing and studying successful UX examples.

By studying the UX design for successful apps in both similar and completely different industries, I was able to identify the elements that created a delightful user experience. I looked at Asana, Google Reviews, and Thrive Market.

 

 Thanks for reading!

I look forward to creating fantastic experiences with you.